
One of the Important Steps of Achieving Photorealism is to be able to match the same scale of your reference. In this Lecture, i will teach You how to do it. We're gonna be using fSpy addon to get the job done
Links:
-- Program: https://github.com/stuffmatic/fSpy/releases
-- Addon: https://github.com/stuffmatic/fSpy-Blender/releases
Explore the fSpy interface to set vanishing points, align x, y, z axes with scene edges, adjust focal length, flip the z-axis, and export an fcp file for Blender import.
Use the mirror modifier in Blender to mirror the subway model along the y axis, enforce center of origin placement, and fix clipping for accurate symmetry.
Use the array modifier to generate subway stairs, mirror for symmetry, then fill, merge vertices, extrude, bevel, and duplicate stairs with walls aligned to the reference.
Learn to apply smooth shade and mark sharp edges in Blender to define the top and bottom edge lines, improving edge clarity and overall realism.
Create subway handrails by tracing wall geometry, duplicating edges, extruding and merging vertices, beveling edges, applying subdivision for smooth curves, and converting to a curve to set depth with bevel.
select all handrail hooks, join them with ctrl j, and rename. use shift d for independent duplicates, or alt d to inherit changes.
Add black subway pipes using Blender's curves, shape and extrude paths, adjust clean normals, and bevel to create depth, aligning with walls for photorealistic realism.
Apply realism to subway pipes in Blender by using the randomize tool to create natural curvature variations, adjust seed and amount, and subdivide for more vertices.
Model large subway ventilation pipes in blender by shaping cube segments, beveling edges, and duplicating them along a curve with array and curve modifiers to form the tunnel.
Create a photoreal brick material in Blender by refining the base color with a color ramp and bias, and craft a roughness map from noise to control reflections.
Apply the bricks material to the subway wall in Blender, using UV mapping and projection techniques; adjust scale, bumps, color, and roughness to achieve realistic brick textures.
Apply the ground material to the subway ground, adjust scale and projection, connect texture maps, and fine-tune roughness and bump strengths for realism.
Finish and uv map all materials for the subway scene in Blender, adjusting bumps and colors with color ramps, noise textures, and mix shaders, including signage textures.
Create yellow pavement tiles in Blender using procedural texturing and Substance Designer, set up base color and normal maps, and refine UVs and bevels for photoreal subway scenes.
Learn to create a ground material for a subway reference in Substance Designer using metallic roughness, noise layers, fractal textures, and normal and roughness maps; export textures for scene integration.
Create a stairs material in Blender using a grunge map blended with another texture, adjust normal and roughness, apply a green-black dirt color, and export the resulting texture maps.
Create two ceiling materials in blender using grunge maps, normals, and roughness to produce a dirty concrete ceiling and a cleaner white ceiling, and export maps for baking.
After creating our textures, we're gonna be assigning them now in Blender 2.8
Create realistic tile materials in Blender by baking a high-poly tile into a low-poly mesh, generating base color, normal, and roughness maps.
master an efficient Blender 2.8 UV mapping workflow for bricks, including splitting objects, applying modifiers, and baking base color, roughness, and normal maps for game-ready textures.
Learn to add dirt to subway bricks in blender by painting textures with a dirt brush, adjusting normals and alpha, and using stencil and randomization for realistic variation.
Export your blender subway into Unity by organizing into collections, exporting only selected objects, fixing normals, and applying textures and lighting to visualize a basic game-ready subway scene.
Explore five rules for photorealistic lighting in Blender, including filmic color management, HDR environment textures, Kelvin-temperature sun, depth of field, color balance, and glare to match subway references.
Set blender to cycles, enable gpu rendering, increase samples to 500–1000 for a crisp image, enable simplify with bounce settings, render the animation, and match canvas resolution to the reference.
This course is your gateway to turning image references into immersive, lifelike 3D scenes in Blender. Photorealism is not a distant dream; it's a skill you can acquire.
We start by explaining the core concepts of achieving photorealism. You'll understand how to mimic the real world's intricate details, lighting, and textures to create scenes that look like they belong in reality.
The real magic begins when we take you through the process of recreating a subway scene. This is a tangible, everyday setting that you'll master. We'll provide comprehensive guidance and hands-on practice to ensure you can replicate it with precision.
Whether you're a newcomer to Blender or a seasoned user, our course caters to all skill levels. We focus on simplicity, relying exclusively on Blender's capabilities, eliminating the need for external software.
By the end of our course, you'll possess a valuable skill set that empowers you to bring any image reference to life as a 3D masterpiece. No longer will you feel restricted by the tools at hand – with Blender, you'll have the power to create stunning, realistic 3D scenes on your terms. Join us in this exciting journey to harness the full potential of Blender and elevate your 3D modeling and texturing skills. Your artistic visions are just a course away from becoming reality.