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The State Pattern in Design

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The State Pattern

レクチャーの説明

This lecture introduces the state design pattern and starts setting up a project for building a finite state machine for a patrolling and attacking NPC.

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Design Patterns for Game Programming - Unity 6 Compatible

An exploration of robust modularised code building for games and C#.

09:11:57のオンデマンドビデオ • 更新日: 2月 2025

How to create robust, reusable modularised code for use in games programming.
How to implement repeatable solutions to address common game programming problems.
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